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	<title>Comments on: Ten things MMO developers need to do</title>
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		<title>By: Jon</title>
		<link>http://www.crackinwise.com/ten-things-mmo-developers-need-to-do/comment-page-1/#comment-6</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Thu, 12 Jun 2008 22:14:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.crackinwise.com/?p=18#comment-6</guid>
		<description>I&#039;m Jon and I support this message.

Having main-tanked, off-tanked, dpsed and healed in my mmo career I have to say off-tanking sucked the most by far. Nothing like topping a dps chart, or being the man standing up to the 60ft beast, but even healing beats off-tanking. Never as a dps or healer have I been asked to leave the raid because I couldn&#039;t contribute on the next fight, or asked to clear the trash and leave for the boss because we need 5 tanks for trash and 1 for the boss.

Speaking of trash, don&#039;t really care for it all that much, not a huge deal, but too much is too much.

As for leveling, any amount is too much. Give me a 2 hour tutorial and introduce a new skill every 5 minutes rather than grind (mobs or quests) for weeks worth of play time.</description>
		<content:encoded><![CDATA[<p>I&#8217;m Jon and I support this message.</p>
<p>Having main-tanked, off-tanked, dpsed and healed in my mmo career I have to say off-tanking sucked the most by far. Nothing like topping a dps chart, or being the man standing up to the 60ft beast, but even healing beats off-tanking. Never as a dps or healer have I been asked to leave the raid because I couldn&#8217;t contribute on the next fight, or asked to clear the trash and leave for the boss because we need 5 tanks for trash and 1 for the boss.</p>
<p>Speaking of trash, don&#8217;t really care for it all that much, not a huge deal, but too much is too much.</p>
<p>As for leveling, any amount is too much. Give me a 2 hour tutorial and introduce a new skill every 5 minutes rather than grind (mobs or quests) for weeks worth of play time.</p>
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