ZSDKP – Coming Soon

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You may or may not have noticed that we added a link to a URL of ours. This is a little project we are working on which will, hopefully, have big results. While its still in the early development stages, I will give you a sneak peek.

About two years ago, towards the end of vanilla WoW, Jon and I ran a guild that did the 20-man content of the day. We managed loot by a system produced by the guild Nurfed. They kept this up-to-date until BC arrived when they went to a loot council system and dropped support for theirs, named NDKP. We were saddened by this when we picked up the game again a few months ago and wanted to use this system. It would seem, apparently, that others were also upset because they trusted this system.

NDKP version 3.22 still exists on the Nurfed servers but is severely out of date. Almost all of the code for the calculations and in-game add-ons are broken. We will attempt to update this code and the calculations for use in BC and, hopefully, into WotLK. We have, appropriately, named this new milestone on the system, ZSDKP (standing for zero-sum dkp, of course).

Check back often for more!

Illidan is Illidead

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Had this been pre-2.whatever I would have beaten the game. Either way, victory over BT is mine (and my guilds). Here is the screenie for nostalgia.

Illidan down

Illidan down

It’s Official, Diablo 3

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Announced today in Paris at the Blizzard Worldwide Invitational, Diablo 3 will become a reality. The Escapist has a quick write up, but where you really want to be (if you have flash capabilities) is at the Diablo 3 site, complete with gameplay trailer and cinematics.

Things I’m hoping for:

  • Ability to respec characters
  • No monthly fee, no super subscription, just like D2
  • It launches within a year

How Resilience Ruined WoW PVP

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If you play World of Warcraft (WoW), you may be aware that since the first expansion, The Burning Crusade, PVP has never been the same. A large number of factors have played into my feeling this way, but there is one key issue: resilience.

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Ten things MMO developers need to do

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MMORPG/FPS/etc developers have been innovative in areas that were, once, highly important in creating a successful game. They have gone through great efforts to ensure that the average MMO gamer gets an enjoyable experience out of the game. However, in the past four major titles to be released, they have been lacking… leaving me with a “more of the same” taste in my mouth. The four major titles I speak of are World of Warcraft, Vanguard, Lord of the Rings:Online, and Age of Conan. Each of these titles had the chance to be huge successes(one of them was, and continues to be), but fell short in their own unique ways.

Given the failures or shortcomings of these games, I have given careful consideration to a list of ten things that MMO developers should learn from me, the average MMO player.

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