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	<title>Comments on: 3D Tessellation Algorithms in C++</title>
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		<title>By: James</title>
		<link>http://www.crackinwise.com/3d-tessellation-algorithms-in-c/comment-page-1/#comment-8377</link>
		<dc:creator>James</dc:creator>
		<pubDate>Tue, 22 Nov 2011 07:11:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.crackinwise.com/?p=330#comment-8377</guid>
		<description>Hello, 
Thank you for the psudo code. it is very helpful.

I am having trouble understanding why you use vector&lt;vector &gt; triangles;

as in a vector within a vector?

and how would you retrieve the vector inside in order to obtain the vertices.

It would be great in you can provide further insight.

Thank you, 
James</description>
		<content:encoded><![CDATA[<p>Hello,<br />
Thank you for the psudo code. it is very helpful.</p>
<p>I am having trouble understanding why you use vector&lt;vector &gt; triangles;</p>
<p>as in a vector within a vector?</p>
<p>and how would you retrieve the vector inside in order to obtain the vertices.</p>
<p>It would be great in you can provide further insight.</p>
<p>Thank you,<br />
James</p>
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	<item>
		<title>By: Dave</title>
		<link>http://www.crackinwise.com/3d-tessellation-algorithms-in-c/comment-page-1/#comment-5579</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Mon, 31 Jan 2011 07:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.crackinwise.com/?p=330#comment-5579</guid>
		<description>Thanks for the pseudo code! 

I just finished this assignment for Graphics and it was very helpful to have this as a guide, while still requiring me to think through nitty gritty details myself.

Great work!</description>
		<content:encoded><![CDATA[<p>Thanks for the pseudo code! </p>
<p>I just finished this assignment for Graphics and it was very helpful to have this as a guide, while still requiring me to think through nitty gritty details myself.</p>
<p>Great work!</p>
]]></content:encoded>
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	<item>
		<title>By: Paul</title>
		<link>http://www.crackinwise.com/3d-tessellation-algorithms-in-c/comment-page-1/#comment-4193</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Thu, 18 Feb 2010 11:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.crackinwise.com/?p=330#comment-4193</guid>
		<description>Hello Nick,

      Sorry to see that students are copying the code and turning it in for their own.  I am from RIT and taking Graphics class this quarter and sad to see the code go. I am working on this project now.  

     Long story short, when you are working on the cone, may I ask why you need float f = m -1;?  There are quite some other ares I don&#039;t fully understand from your pseudocode and I am trying to understand all of it.  Let me know if I could get some insight for that.

Best,
Paul</description>
		<content:encoded><![CDATA[<p>Hello Nick,</p>
<p>      Sorry to see that students are copying the code and turning it in for their own.  I am from RIT and taking Graphics class this quarter and sad to see the code go. I am working on this project now.  </p>
<p>     Long story short, when you are working on the cone, may I ask why you need float f = m -1;?  There are quite some other ares I don&#8217;t fully understand from your pseudocode and I am trying to understand all of it.  Let me know if I could get some insight for that.</p>
<p>Best,<br />
Paul</p>
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